3D Generalist

Published date: 2024/01/10
  • Location: Bangalore, Karnataka, India
Role : 3D Product Designer

Location : Bangalore

Company :

ASSIGNMENT RESPONSIBILITIES:

Summary: Own or support the development of key elements of 3D product design and development capabilities. Collaborate with cross-functional teams to build and visualize reusable 3D assets. Support the development maintenance and application of 3D standards, assessments, workflows and pipeline. Identify and solve complex problems that make 3D easy for end users to visualize.
• Should have worked with the 3Dmax, Maya, VRay, Blender, Arnold, Deadline, PBR pipeline (Must)
• Should have experience with the Substance painter + Good to have Substance Designer & Sampler Knowledge.
• Should be able to support design reference accurately to create 3D models, Texture & Lighting. QC the vendor files
• Strong knowledge in unwrapping creation and layout the UVs of a model with UDIM's process.
• Support & Work diligently with a cohesive team of 3D modelers & Textures within the full CG team.
• Expertise in 3dsMax & V-Ray to create textures & Materials.
• Have clear, concise written and verbal communication skills with the business team, vendors and CFT partners.
• Should have the ability to quality check their own output as per the standards.
• Should produce high quality work within agreed timescales.
• Willingness to learn and adapt to new technologies and plugins in that space.
• Ability to follow team's best practices.
• Perpetually follow the standards for files, file types and folder structures followed by the CG team.
• Be able to support the needs of the development teams, creative teams and project management teams.
• Researches and makes opportunities to learn new technologies within this space.
• Have clear, concise written and verbal communication skills with the business team, vendors and CFT partners
• Demonstrate a growth mindset; are resilient and adaptable

MINIMUM REQUIREMENTS
• Education in CG/Animation
• Experience working on 3ds Max, Maya, Corona or VRAY
• Demo reel and portfolio illustrating knowledge and experience in Texturing painting
• 3 to 5 years' experience in Modeling, Texturing & Lighting
• Deep understanding of the technology and techniques relevant to the department disciplines
Company Name: Prodapt

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