3D Artist
Published date: 2026/11/08
- Location: Anywhere, Anywhere, India
Hi Candidates,
We are hiring for 3D artist for Modeling . Work from home available.
Experience required- minimum 1 year to 5 years
Job Description
3D modelling artists/ 3D Generalists are to create Hard Surface/ Product Modelling and Soft Body 3D models. Sculpting artists are to use Zbrush for adding details to 3D Assets.
Roles and Responsibilities
❖ Modelling skills in Zbrush/ Autodesk Maya. Ability to create excellent neat and clean low poly 3D models in real-world size and with a proper snapping of vertex, logical naming, grouping, and excellent topology in Autodesk Maya, Zbrush.
❖ Cleaning up the mesh and texture of raw 3D scans using Zbrush/ Mudbox.
❖ Retopology of the clean 3D scans.
❖ Create High and Mid poly 3d models: Ability to create the LOD (Level of detail) of the same model as per prescribed poly budget.
❖ Follow design references and work in a range of styles: Must have an eye to capture the details from the provided references, and create the 3d models accordingly. Create alternate visual styles in accordance with the client’s vision and needs.
Software Needed: Modelling/Sculpting - Autodesk Maya/MAX/Zbrush.
Interested candidates can also apply directly at company career link: https://superdna.kekahire.com/JobDetails/27586
We are hiring for 3D artist for Modeling . Work from home available.
Experience required- minimum 1 year to 5 years
Job Description
3D modelling artists/ 3D Generalists are to create Hard Surface/ Product Modelling and Soft Body 3D models. Sculpting artists are to use Zbrush for adding details to 3D Assets.
Roles and Responsibilities
❖ Modelling skills in Zbrush/ Autodesk Maya. Ability to create excellent neat and clean low poly 3D models in real-world size and with a proper snapping of vertex, logical naming, grouping, and excellent topology in Autodesk Maya, Zbrush.
❖ Cleaning up the mesh and texture of raw 3D scans using Zbrush/ Mudbox.
❖ Retopology of the clean 3D scans.
❖ Create High and Mid poly 3d models: Ability to create the LOD (Level of detail) of the same model as per prescribed poly budget.
❖ Follow design references and work in a range of styles: Must have an eye to capture the details from the provided references, and create the 3d models accordingly. Create alternate visual styles in accordance with the client’s vision and needs.
Software Needed: Modelling/Sculpting - Autodesk Maya/MAX/Zbrush.
Interested candidates can also apply directly at company career link: https://superdna.kekahire.com/JobDetails/27586
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